![]() ![]() ![]() The problem is presently that the output of the render is using the damaged UVW map. I can work with a duplicate model and save the original, placing the shadow texture over the original undamaged model. When I do this my texture is rendered in the wrong size (as the UVW mapping is destroyed with Flatten Mapping), however this should not matter to much as I am only creating a shadow texture that will fir over this texture. I can not remember what settings I used and I haev tried for hours to fiddle with the settings with no end in sight.īefore rendering a texture we must use a UVW unwrap modifier in order to use the Flatten Mapping feature that is required before baking a texture. I was then able to map this to a transparent layer and work the baked textures into my scene, but. I was successful at one point exporting the shadow texture seen here: I am trying to bake the textures onto the plane at the bottom (bricks). In order for you to see what it is supposed to look like please look at my scene below: I have spent over 5 hours trying to consistently get a proper baked texture (shadow map) exported from 3ds max.
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